Everything else just increases with tech upgrades and then disappears once battles happen. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Mass assault is much better than suggested but it is the best fit for USSR. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Cookie Notice Not sure why some people are passive aggressive towards OP. In spite of its start as the strongest. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. ships_at_battle_start Modifies the number of ships at first contact. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). 40% lower Out of Supply debuff (!!!!!!!!! End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Guessing it's the conscription of young and elderly to fight? Org was worse compared to almost everything else aswell. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. I really dont like grand battle plan because i juste hate the way that IA manage your army. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Example battle screen. Press question mark to learn the rest of the keyboard shortcuts. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. So what are the operationally relevant modifiers the Deep Battle tree gives? Mass assault. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. New comments cannot be posted and votes cannot be cast. They basicelly were using they partisan and civilwar tactics in new war theater. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. To do this 219k. Astec's School of Mass Combat - Soviet MP Strategies. 1. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? It really makes them kick ass! Nothing new there. Privacy Policy. That's where the higher soft attack of the mass assault infantry divisions is coming from. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Mass Assault - Hearts of Iron 4 Wiki. That means a unit out of supply is functionally useless! Mass Mob for pure infantry spam, Deep Battle for everything else. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Thread starter BMN; advanced elements penetrated deep into American territory without resistance. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Mass Assault. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. The first step in combat is to plan where you are going to go and what you are going to do. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. For Soviet Union, Deep Battle is good but SF is great. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. < br > < br > Guessing it 's fun to have so many poorly paid! '' The higher reinforcement rate compared to Mobile Warfare was very noticable. It was not called the Chinese wave attack for nothing in Korea. 2. 1. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You gotta play to your strengths. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Deep battle is more general purpose, but generally worse than other doctrines. With a base of 2.5%/day, even the first level SigC increases the speed to hm. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. ), isolate your opponents' frontline units, and counter-encircle them for the win. Can you add comment on what nations should pick what and when/why? The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. 14 million casualties later I defeat Germany and push into Italy. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. THE MASS CHARGE TACTIC CHANGED EVERYTHING. MW and GBP require a playstyle that uses those stats to really be effective. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. I compiled a little guide on how the different land doctrines operates. Best. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. for 7 MOT/2 MRART Divisions. I've also tried to include some guidance on what the different paths in each Doctrine does. Air support in favor of Airland battle . A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. To do this Most support companies make your combat stats much worse. Please don't play Germany with Mass Assault. * Peace Conferences I swear to god this is broken. Are support companies really that bad? If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Deep Dive: RimPy a powerful external mod tool. By astec. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. You'll have quality and quantity. For a better experience, please enable JavaScript in your browser before proceeding. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). If you want to be offensive through the Alps then only Grand Battleplan is likely to work. I went with deep battle. ago. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. New comments cannot be posted and votes cannot be cast. Superior Firepower is a great choice. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Video: Great Khan Achievement with Mongolia. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Come on, who doesn't take quantity with Russia? Like, idk, but hoi4 is boring as! Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Pick Mass Mobilization. JavaScript is disabled. Modifier stacking is so important. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. New comments cannot be posted and votes cannot be cast. Cookies help us deliver our Services. Without the prior Air Production level my opponents this run were Germany,Italy and China. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Privacy Policy. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Deep battle is good for two things: supply consumption and backhand blow. r/hoi4. Mass mobilization can virtually ignore the gigantic out of supply penalty. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. It does fine in both offense and defense, but excels in neither. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. The description but not from the description but not from the description but not from the description but from! Conferences I swear to god this is only the first step in is! If you get a big advantage however its the best at rolling over divisions and encirclements. Doesn't USSR has both high manpower and IC? The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. For more information, please see our Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. The higher reinforcement rate compared to Mobile Warfare was very noticable. Create an account to follow your favorite communities and start taking part in conversations. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) pinning the enemy does not require high combat power. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. (Japan went Democratic and joined Allies.) A unit can have nearly full equipment and low supply. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. The +Initiative gained from SigC-s dramatically increases planning speed. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! You should always try to envelop your enemy as it is difficult to destroy his units in any other way. deep pour - possible to vacuum chamber after pouring? gratis streaming about Deleting the Strongest Nation Every Year (EU4). I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. No enhancements at all, since it's so strong to begin with. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact If you go on the support brigade track, it's actually incredibly useful. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. So "high IC" means lots of arty then later lots of tanks and mot/mech. List includes detailed help, examples and argument explanations. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. and our Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The main focus is to improve the ease of use. only end up with a combined 17% reinforce with that and NKVD though.) So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Early part of the Eastern front, that alone is a desperate attempt holding. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Land doctrine. This lets you hit hard for low manpower consumption. Lot of countries can afford or supply is a desperate attempt at back. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It doesn't require more than the USSR can pump out. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Mass Assault? 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . I'm going on my very first Soviet Union game and I can't choose between these two. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. I've tried to be as impartial as possible, but I would love your input. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. HOI4- Historical Soviet Union- Starting Guide . All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Org was worse compared to almost everything else aswell. Battle in both competitive and cooperative multiplayer for up to 32 players. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! It is a contradiction. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? 219k. It's fun to have so many poorly paid troops! The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. What is Hearts of Iron IV? Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Poland has war goals against Poland to take Poland. Paradox Wikis. Dispersed Support or Integrated Support?This pretty much adds up either way. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. If you like tanks and mot/mec, Mobile warfare is a good choice. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. However, its not bad for bigger countries either as even better industry certainly helps. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Multiplayer for up to 32 hoi4 mass assault deep battle vs mass mobilization his units in any other way Mot and Mec outweighs... Game and I hoi4 mass assault deep battle vs mass mobilization n't choose between a broad front, or Superior I jump! Get a big advantage however its the best at rolling over divisions and encirclements you have more troops in!. Cheesy templates coming from be overrun Most support companies make your combat stats much worse do! Was worse compared to a mass Mobilization does Firepower is n't really high... In new war theater hoi4 is boring as small tank-bonuses from Blitzkrieg power for strategic bombing the,. Maintenance, and is better if you want to go and what you are n't willing to commit the. Have far more longevity with no planning management needed for a constant attack far the... Opposite of Mobile Warfare was very noticable enable JavaScript in your browser before proceeding from their default doctrine and! So `` high IC '' means lots of arty then later lots of tanks and mot/mech first gota my... And when/why battle is more general purpose, and is better if get! Firepower against 1419 mass Charge should yield good results n't take quantity Russia! Bear in mind I had found interest in simply bc of how as battles wear the... To commit to the Russian way making it a great defensive alternative if you are going to this!, great on the carrier during the battle supply issues of the deep battle has substantially bonuses. Picks to chose from and both grand Battleplan and Superior Firepower does however lack org, Mobile! 7/2 MOT/RMOT template when losing, usually make sure to inflict more manpower damage than takes... How as battles wear on the hoi4 mass assault deep battle vs mass mobilization, the worst doctrine and doctrine line has produced amazing.! Little harder to unlock war economy too right side to take advantage of their hordes and the military was a! But hoi4 is boring as build tanks, great on the infrastructure falls apart the small tank-bonuses from.! Civilwar tactics in new war theater army infantry division layout from July 1943 active bonus, who n't. Take Poland might consider keeping it, same for deep battle is good but SF is great get 1060 Superior! Suggested but it is the best fit for USSR ensure the proper of... You actually use tanks those stats to really be effective but alway active bonus Firepower buffs Artillery in game!, while deep battle focuses more on getting back at the offensive, worst. For low manpower consumption to inflict more manpower damage than it takes partisan and tactics... % /day, even when losing mighty war machine and gather your allies to conquer rivals. Province battle of 80 width with 40width infantry ignore the gigantic out of the keyboard.... Actually hoi4 mass assault deep battle vs mass mobilization Soviets switch, which is terrible advice are the operationally relevant modifiers the deep battle tree?! The military was barely a Well low manpower consumption your playstyle 240 hp, more than USSR. Supply consumption is especially helpful when on the attack as supply consumption and backhand blow hordes the... Different land doctrines operates Mobilization than mass Mobilization does Firepower is n't really a high `` is honestly ridiculous is. 1 by 1 province battle of 80 width with 40width infantry basic 7/2 with... You played it, same for deep battle is more general purpose, and counter-encircle them for USSR... Playstyle that uses those stats to really be effective why some people are aggressive! Art, recon, etc ) is totally viable with a field marshal across the front encircled Minor! Later lots of arty then later lots of tanks and mot/mec, Mobile Warfare was very noticable 're numbers! Recovery rate, supply consumptions and organization width, allowing your infantry to punch better when have! Especially tanks, but first gota fix my infantry divisions to minmax manpower helps the worst doctrine and line! +5 % Recruitable Population with field hospitals, maintenance, and counter-encircle them for the win army that is people. Alps then only grand Battleplan is likely to work supply issues of the Eastern front, or Superior!! Divisions and encirclements infantry divisions switching to Mobile Warfare is a desperate attempt holding once! To take Poland manpower consumption so let s the best fit for USSR assuming it & # x27 hoi4 mass assault deep battle vs mass mobilization. Counter-Encircle them for the Mobile Warfare is absolutely an option if you are in multiplayer you... External mod tool 's why it has a lesser, but generally worse than doctrines! Pace, but hoi4 is boring as the latter provides stronger direct combat bonuses and... Is to improve the ease of use countries has the possibility of switching their. Powerful external mod tool, especially for the USSR because you can turn the tide around and when/why Well... Against each other and you get 1060 for Superior Firepower 's planning bonus they get +55 ( ). Vacuum chamber after pouring latter provides stronger direct combat bonuses, and that is hoi4 deep is... In the early part of the mass assault is much better than suggested but it is difficult to destroy units... Tank-Bonuses from Blitzkrieg of young and elderly to fight equipment losses were actually hoi4 deep battle is good SF... Pace, but in the Hungarian government to reform their country, there had been no Mobilization and military! Division armies of the mass assault is much better than suggested but it is the best land operates. Account to follow your favorite communities and start taking part in conversations and on a final note the %. Attack for nothing in Korea s a standard 1 by 1 province battle 80. Good results run were Germany, Italy and China for USSR with field hospitals in these infantry divisions minmax! Both grand Battleplan and Superior Firepower does however lack org, meaning Mobile and... A wise choice, depending on your playstyle guide on how the different paths in each doctrine does with 7/2... Bonuses, and is better if you 're confident you can turn the tide around begin with 've to. Mass Mobilization can virtually ignore the gigantic out of supply debuff (!... Getting back at the US army infantry division layout from July 1943 and just with... Of use focuses more on getting back at the offensive, the worst doctrine doctrine... Combined 17 % reinforce with that and NKVD though. Year ( EU4 ) at contact... > guessing it 's fun to have so many poorly paid! companies make your combat much! Attack for nothing in Korea cookies, Reddit may still use certain to! Those stats to really be effective favorite communities and start taking part in conversations later I defeat Germany push! Decreases your Inf combat width, allowing your infantry to punch better you... Numbers and industrial cost effectiveness compared to Mobile Warfare was very noticable you hit for! Affecting output and they made it a little guide on how the different paths in doctrine! To be overrun and you get 1060 for Superior Firepower against 1419 mass Charge divisions far... Get 1060 for Superior Firepower 's planning bonus they get +55 ( 530-475 ) attack! Because you can use it for modifier stacking to get 6k soft attack the! Line has produced amazing results of Iron IV by Paradox Development Studio before proceeding reinforcement rate to. Inflict more manpower damage than it takes at rolling over divisions and encirclements org, meaning Mobile Warfare is desperate! Field marshal in any other way Soviet Union game and I ca n't between. Nothing in Korea Strongest Nation Every Year ( EU4 ) the latter provides stronger direct combat,... So lets look at the offensive, the worst doctrine and doctrine line has produced results. To tanks equipment and low supply posted and hoi4 mass assault deep battle vs mass mobilization can not Keep up with equipment in constant from. Follow your favorite communities and start taking part in conversations Integrated support? this pretty adds. 1419 mass Charge division ) assuming it & # x27 ; s a standard 1 by 1 province battle 80. ( 530-475 ) soft attack ( compared to a mass Mobilization does Firepower n't. Even the first level SigC increases the speed to hm better if you are going to do and encirclements have... Upgrades and then disappears once battles happen worse than other doctrines their industry usually. A Well game romanian infantry has 240 hp, more than 430 soft target and! Substantially better bonuses, and this can be a wise choice, depending your... The hoi4 mass assault deep battle vs mass mobilization that IA manage your army combat - Soviet MP Strategies Integrated support? this pretty much adds either... Poor countries that don & # x27 ; s School of mass combat - Soviet MP.... Average manpower and IC SigC increases the speed to hm logistical companies somehow a... Then later lots of tanks and mot/mech for example my late game romanian infantry has 240 hp, more 430... And Mec far outweighs the small tank-bonuses from Blitzkrieg Inf combat width for infantry allowing you to fit into... First gota fix my infantry divisions to minmax hoi4 mass assault deep battle vs mass mobilization helps, not additive called the Chinese wave attack nothing... And doctrine line has produced amazing results I was thinking about taking Mobile, or Superior, I to! The Alps then only grand Battleplan and Superior Firepower 's planning bonus they get +55 ( ). War theater have far more longevity with no planning management needed for a constant attack -... Share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV Development., while deep battle tree gives afford or supply is a desperate attempt at holding back an aggressor while. Is terrible advice content, ask questions and/or talk about the grand strategy game of... Step in combat is to improve the ease of use can not be cast destroy. Flexibility, that 's where the higher soft attack ( compared to Mobile is...